With FBC: Firebreak, Remedy wants to tell a different kind of story

May 14, 2025 - 14:34
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With FBC: Firebreak, Remedy wants to tell a different kind of story

Finnish studio Remedy is best known for its single-player action games, like the survival horror of Alan Wake and the supernatural thriller Control. With FBC: Firebreak, the developer is going in a different direction. It's the studio's first multiplayer release: a three-player co-op shooter set in the universe of Control. But while it won't have the more traditional cinematic storytelling the studio has become known for, that doesn't mean Remedy is abandoning its narrative roots. Instead, it is trying to explore them in a new genre. "This game actually has quite a bit of narrative design thinking in it, especially because there is not a lot of room for direct storytelling," says game director Mike Kayatta.

Firebreak is set a few years after the events of Control, after which a building known as the Oldest House - the NYC headquarters of the Federal Bureau of Control, a government organization that investigates the supernatural - was sealed off to prevent a deadly force called the Hiss from getting out. But there were still people inside. While many of them were FBC bureaucrats and office workers, Firebreak follows members of the titular emergency unit, who serve as the first res …

Read the full story at The Verge.

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